Was LEGO City Undercover mit CIG zu tun hat? Nun, das konnte ich bis vor kurzem auch nicht beantworten. Aber dank des RSI Communiy-Mitgliedes
"Feylan" weiß ich das Erin Roberts der leitende Designer dieses Spieles war.
Ist das wichtig? Sieht man mal davon ab, das ich das Spiel ziemlich cool finde ;-) eigentlich nicht. Aber es ist nur einer von vielen Fakten die er und die Community über das CIG Team
zusammen getragen haben. Ich finde es extrem beeindruckend wer alles an dem Projekt arbeitet und wie lange ich schon die Arbeit von vielen in dem Team kenne und schätze, ohne zu wissen, das diese Personen für die jeweilige Arbeit verantwortlich sind.
Für alle die sich den Weg ins Forum sparen wollen habe ich hier den Kern des Postes kopiert:
Erin Roberts (Chris' brother and lead for Squadron 42) has:
-Designed
LEGO City Undercover and worked on LEGO Star Wars, LEGO Batman, and LEGO Pirates
Of The Caribbean.
-Worked on Brute Force, one of the best squad-based
tactical combat games on the XBOX.
-Worked on Magic Carpet, a legendary PC
flight game.
-Worked on Knights Of Legend, a fantastic old-school
RPG.
-Worked on nearly the entire ORIGIN lineup.
Eric Peterson (the
famous Wingman) has:
-Worked on Wing Commander 3 and 4 at
Origin
-Worked on Wing Commander the movie as the director of
operations
-Was producer/designer for Conquest: Frontier Wars (the spiritual
strategy successor to Wing Commander)
-Was associate producer and designer of
Starlancer
-Done voice acting for Ultima IX, Moose from Starlancer (sadly cut
from the final game!), and the Corvettes from Conquest: Frontier
Wars.
Rob Irving has:
-Worked on Strike Commander, Pacific
Strike and Wing Commander 3's ground missions.
-Worked on Jane's Combat
Simulations: Longbow, a fantastic helicopter simulator.
-Worked on the Ultima
series including Ultima Online, one of the first "mainstream" MMOs.
-Worked
on SWAT 4, one of the best tactical first person shooters out there.
-Done
voice acting for Wing Commander: Prophecy (the Nephilim)
-Worked on the never
released Wing Commander Online and Privateer Online!
Jason Spangler
(Chief Technical Officer) has:
-Worked on Star Wars: The Old Republic
with Bioware.
-Worked on Ultima Online and most of its expansions.
-Worked
on Star Trek: Klingon Academy, a brilliant space combat simulator with very
detailed damage modelling.
Chris Olivia (Chief Visual Officer)
has:
-Also worked on Brute Force, Wing Commander 3 & 4, and
Freelancer.
-Worked on Star Trek the Experience, the Las Vegas
attraction!
-Worked on Sin City, Spy Kids, Once Upon A Time In Mexico,
Predators and Machête.
Nathan Blaidsell (Senior Designer)
has:
-Worked on Dishonored: The Knife of Dunwall for Bethesda, DLC for a
great stealth RPG.
-Worked on DOOM 3, which I'm sure everyone
knows!
-Worked on Thief: Gold and Thief: Deadly Shadows, some of the greatest
stealth games in history.
-Worked on Deus Ex: Invisible War, a very nice
sequel to the famous original.
-Worked on System Shock 2, my all time
favourite Sci Fi RPG.
Mark Skelton (Lead Artist) has:
-Worked
on the movies Into The Blue, The Cave and Sky Captain And The World Of
Tomorrow
-Worked on World of Warcraft, Warcraft 3: The Frozen Throne,
Warcraft 3: Reign of Chaos and StarCraft: Brood War
-Worked on Diablo 2, and
did the
Lord Of Destruction Expansion
Pack Intro Movie
-Worked on G-nome, one of the early great mech
simulators, and Dominion: Storm over Gift 3, its strategy sequel.
-Worked on
Alpha Protocol, Obsidian Entertainment's spy action RPG.
-Worked on Starhawk,
another mech game, and PlanetSide 2 for Sony.
-Worked on Return To Krondor, a
classic RPG.
-Worked on Duke Nukem Forever at one point!
-Worked on
Neverwinter Nights 2, another classic RPG.
Dan Tracy (Senior Technical
Designer) has:
-Worked on Mech Warrior: Living Legends, a fantastic fan
mod for Crysis that most Mech Warrior fans will know.
-Done QA for Mass
Effect!
-Worked on Crysis 2 making all of its vehicles.
-Worked on Crysis
3 and Ryse, the recent Rome-era action game.
-Written a book on CryENGINE 3!
(Which I'll be buying because it looks fantastic and got great
reviews.)
-Made an interactive workplace safety demo in the original
Neverwinter Nights Aurora engine for High School!
Ryan Church (Concept
Artist) has:
-Worked on both new Star Trek movies.
-Worked on all of
the Transformer movies.
-Worked on Zero Dark Thirty, John Carter, Real Steel,
and Avatar.
-Worked on Star Wars Episode 2 and Star Wars Episode
3.
-Worked on Dead Space, the excellent Sci Fi survival horror
game.
-Worked on Command & Conquer: Red Alert 3 which has a very funky
art style.
-Done scenic painting for Lord of the Rings: Battle For Middle
Earth 2.
Jeff Uriarte (Programmer) has:
-Worked on The Banner
Saga: Factions, the great tactical RPG.
-Worked on Star Wars Galaxies, the
much loved Star Wars MMO.
-Worked on Warhammer 40k: Dark Millenium
Online.
-Worked on Ultima Online.
Daniel Craig (Animator)
has:
-Worked on Def Jam Rapstar, a rapping game!
-Worked on Kinect
Star Wars.
-Worked on The Walking Dead: Survival Instinct, a zombie-themed
first person shooter.
Gabriel Galaz (Void Alpha Level Designer)
has:
-Worked as associate designer on the Ratchet And Clank
series.
-Worked on the Resistance: Fall of Man first person shooter
series.
-Done level design for Quake 4, the well received sequel to the
acclaimed Quake series.
-Worked on The Movies: Stuns & Effects, the movie
making game!
Sergio Rosas (CGBot Art Director) has:
-Worked on
Area 51: BlackSite, the sci-fi first person shooter starring David
Duchovny!
-Worked on Thief: Deadly Shadows and Deus Ex: Invisible War with
Ion Storm.
-Worked on Conquest: Frontier Wars with Digital Anvil!
-Done
animation for Barbie Riding Club, the equestrian simulator!
Pedro
Camacho (Composer) has:
-Written a classical music composition that has
become a popular orchestral work called Requiem to Inês de Castro!
-Done
music for Audiosurf, Fury, Crime City and Days of Sail.
-Made the promo music
for Zeno Clash, the first-person fighting game.
-Composed and done sound
design for Dom Duardos, the first theatrical play in the world to feature
interactive music!
-Done music for 3DMark 11
-Done the music for The
Witcher 3!
John Erskine (Director of Studio Services)
has:
-Worked on Aion, the very popular fantasy MMO.
-Worked on Richard
Garriott's Tabula Rasa, the science fiction shooter RPG MMO!
-Worked on Guild
Wars: Factions.
-Worked on City of Heroes & City of Villains!
-Worked
on Auto Assault, the vehicular combat MMO.
Martin Galway (Audio
Director) has:
-Worked on Call of Duty: World at War!
-Worked on just
about the entire Origin lineup including various Wing Commanders, Strike
Commander and Times of Lore!
-Worked on Insects in Space and Metal
Morph!
-Worked on Freelancer and Starlancer
-Worked on Contra!
-Worked
on A.L.C.O.N., Arkanoid and Athena for Imagine Software!
-Worked on Parallax
with Mindscape!
-Worked on Rambo: First Blood Part II, The Neverending Story,
Hunchback II: Quasimodo's Revenge and Disney Epic
Mickey!
Sandi Gardiner (VP of Marketing)
has:
-Crewed and acted in The Junction Boys.
-Acted in
Shine.
-Acted in Welcome To The Jungle.
-Acted in The Bold And The
Beautiful!
-Acted in The Price Of Happiness.
-Has a long and distinguished
modelling career.
-Was born in the same town I was! (okay, that's just
interesting to me.)
Alan Precourt (Senior Lighting & Cinematics
Artist) has:
-Worked on The Avengers, Aeon Flux, the Fifth Element and a
host of other movies!
-Worked on game cinematics for Mechwarrior
4.
-Worked on the Dark Reign series, fantastic RTSes.
-Worked on
Battlezone 2, the much acclaimed RTS / Sim hybrid.
-Worked on Sid Meier's
Alpha Centauri.
-Worked on MechWarrior 2!
David O'Preska
(Environment Artist) has:
- Worked on Star Trek Online, Champions Online
& Neverwinter Nights Online!
- Worked on Dungeon Runners, a satirical
fantasy MMORPG!
- Worked on content for Guild Wars: Eye of the North.
-
Worked on Richard Garriott's Tabula Rasa.
- Makes some
incredibly cool stuff in
CryENGINE!
Patrick Thomas (Modeller) has:
-Worked on World of
Warcraft as Movie Crew.
-Worked on Warcraft 3, Diablo 2, StarCraft: Brood War
as an animator.
-Worked on DOOM 3.
-Worked on Aero the Acro-Bat 2, the
platformer with fantastic art.
-Worked on Halo Wars and Age of Empires 3: The
WarChiefs!
-Made Baal for Diablo 2: Lord of Destruction!