Freitag, 7. Februar 2014
Dinge die Du noch nicht über die Menschen von CIG wusstest!
Was LEGO City Undercover mit CIG zu tun hat? Nun, das konnte ich bis vor kurzem auch nicht beantworten. Aber dank des RSI Communiy-Mitgliedes "Feylan" weiß ich das Erin Roberts der leitende Designer dieses Spieles war.
Ist das wichtig? Sieht man mal davon ab, das ich das Spiel ziemlich cool finde ;-) eigentlich nicht. Aber es ist nur einer von vielen Fakten die er und die Community über das CIG Team zusammen getragen haben. Ich finde es extrem beeindruckend wer alles an dem Projekt arbeitet und wie lange ich schon die Arbeit von vielen in dem Team kenne und schätze, ohne zu wissen, das diese Personen für die jeweilige Arbeit verantwortlich sind.
Für alle die sich den Weg ins Forum sparen wollen habe ich hier den Kern des Postes kopiert:
Erin Roberts (Chris' brother and lead for Squadron 42) has:
-Designed LEGO City Undercover and worked on LEGO Star Wars, LEGO Batman, and LEGO Pirates Of The Caribbean.
-Worked on Brute Force, one of the best squad-based tactical combat games on the XBOX.
-Worked on Magic Carpet, a legendary PC flight game.
-Worked on Knights Of Legend, a fantastic old-school RPG.
-Worked on nearly the entire ORIGIN lineup.
Eric Peterson (the famous Wingman) has:
-Worked on Wing Commander 3 and 4 at Origin
-Worked on Wing Commander the movie as the director of operations
-Was producer/designer for Conquest: Frontier Wars (the spiritual strategy successor to Wing Commander)
-Was associate producer and designer of Starlancer
-Done voice acting for Ultima IX, Moose from Starlancer (sadly cut from the final game!), and the Corvettes from Conquest: Frontier Wars.
Rob Irving has:
-Worked on Strike Commander, Pacific Strike and Wing Commander 3's ground missions.
-Worked on Jane's Combat Simulations: Longbow, a fantastic helicopter simulator.
-Worked on the Ultima series including Ultima Online, one of the first "mainstream" MMOs.
-Worked on SWAT 4, one of the best tactical first person shooters out there.
-Done voice acting for Wing Commander: Prophecy (the Nephilim)
-Worked on the never released Wing Commander Online and Privateer Online!
Jason Spangler (Chief Technical Officer) has:
-Worked on Star Wars: The Old Republic with Bioware.
-Worked on Ultima Online and most of its expansions.
-Worked on Star Trek: Klingon Academy, a brilliant space combat simulator with very detailed damage modelling.
Chris Olivia (Chief Visual Officer) has:
-Also worked on Brute Force, Wing Commander 3 & 4, and Freelancer.
-Worked on Star Trek the Experience, the Las Vegas attraction!
-Worked on Sin City, Spy Kids, Once Upon A Time In Mexico, Predators and Machête.
Nathan Blaidsell (Senior Designer) has:
-Worked on Dishonored: The Knife of Dunwall for Bethesda, DLC for a great stealth RPG.
-Worked on DOOM 3, which I'm sure everyone knows!
-Worked on Thief: Gold and Thief: Deadly Shadows, some of the greatest stealth games in history.
-Worked on Deus Ex: Invisible War, a very nice sequel to the famous original.
-Worked on System Shock 2, my all time favourite Sci Fi RPG.
Mark Skelton (Lead Artist) has:
-Worked on the movies Into The Blue, The Cave and Sky Captain And The World Of Tomorrow
-Worked on World of Warcraft, Warcraft 3: The Frozen Throne, Warcraft 3: Reign of Chaos and StarCraft: Brood War
-Worked on Diablo 2, and did the
-Worked on G-nome, one of the early great mech simulators, and Dominion: Storm over Gift 3, its strategy sequel.
-Worked on Alpha Protocol, Obsidian Entertainment's spy action RPG.
-Worked on Starhawk, another mech game, and PlanetSide 2 for Sony.
-Worked on Return To Krondor, a classic RPG.
-Worked on Duke Nukem Forever at one point!
-Worked on Neverwinter Nights 2, another classic RPG.
Dan Tracy (Senior Technical Designer) has:
-Worked on Mech Warrior: Living Legends, a fantastic fan mod for Crysis that most Mech Warrior fans will know.
-Done QA for Mass Effect!
-Worked on Crysis 2 making all of its vehicles.
-Worked on Crysis 3 and Ryse, the recent Rome-era action game.
-Written a book on CryENGINE 3! (Which I'll be buying because it looks fantastic and got great reviews.)
-Made an interactive workplace safety demo in the original Neverwinter Nights Aurora engine for High School!
Ryan Church (Concept Artist) has:
-Worked on both new Star Trek movies.
-Worked on all of the Transformer movies.
-Worked on Zero Dark Thirty, John Carter, Real Steel, and Avatar.
-Worked on Star Wars Episode 2 and Star Wars Episode 3.
-Worked on Dead Space, the excellent Sci Fi survival horror game.
-Worked on Command & Conquer: Red Alert 3 which has a very funky art style.
-Done scenic painting for Lord of the Rings: Battle For Middle Earth 2.
Jeff Uriarte (Programmer) has:
-Worked on The Banner Saga: Factions, the great tactical RPG.
-Worked on Star Wars Galaxies, the much loved Star Wars MMO.
-Worked on Warhammer 40k: Dark Millenium Online.
-Worked on Ultima Online.
Daniel Craig (Animator) has:
-Worked on Def Jam Rapstar, a rapping game!
-Worked on Kinect Star Wars.
-Worked on The Walking Dead: Survival Instinct, a zombie-themed first person shooter.
Gabriel Galaz (Void Alpha Level Designer) has:
-Worked as associate designer on the Ratchet And Clank series.
-Worked on the Resistance: Fall of Man first person shooter series.
-Done level design for Quake 4, the well received sequel to the acclaimed Quake series.
-Worked on The Movies: Stuns & Effects, the movie making game!
Sergio Rosas (CGBot Art Director) has:
-Worked on Area 51: BlackSite, the sci-fi first person shooter starring David Duchovny!
-Worked on Thief: Deadly Shadows and Deus Ex: Invisible War with Ion Storm.
-Worked on Conquest: Frontier Wars with Digital Anvil!
-Done animation for Barbie Riding Club, the equestrian simulator!
Pedro Camacho (Composer) has:
-Written a classical music composition that has become a popular orchestral work called Requiem to Inês de Castro!
-Done music for Audiosurf, Fury, Crime City and Days of Sail.
-Made the promo music for Zeno Clash, the first-person fighting game.
-Composed and done sound design for Dom Duardos, the first theatrical play in the world to feature interactive music!
-Done music for 3DMark 11
-Done the music for The Witcher 3!
John Erskine (Director of Studio Services) has:
-Worked on Aion, the very popular fantasy MMO.
-Worked on Richard Garriott's Tabula Rasa, the science fiction shooter RPG MMO!
-Worked on Guild Wars: Factions.
-Worked on City of Heroes & City of Villains!
-Worked on Auto Assault, the vehicular combat MMO.
Martin Galway (Audio Director) has:
-Worked on Call of Duty: World at War!
-Worked on just about the entire Origin lineup including various Wing Commanders, Strike Commander and Times of Lore!
-Worked on Insects in Space and Metal Morph!
-Worked on Freelancer and Starlancer
-Worked on Contra!
-Worked on A.L.C.O.N., Arkanoid and Athena for Imagine Software!
-Worked on Parallax with Mindscape!
-Worked on Rambo: First Blood Part II, The Neverending Story, Hunchback II: Quasimodo's Revenge and Disney Epic Mickey!
Sandi Gardiner (VP of Marketing) has:
-Crewed and acted in The Junction Boys.
-Acted in Shine.
-Acted in Welcome To The Jungle.
-Acted in The Bold And The Beautiful!
-Acted in The Price Of Happiness.
-Has a long and distinguished modelling career.
-Was born in the same town I was! (okay, that's just interesting to me.)
Alan Precourt (Senior Lighting & Cinematics Artist) has:
-Worked on The Avengers, Aeon Flux, the Fifth Element and a host of other movies!
-Worked on game cinematics for Mechwarrior 4.
-Worked on the Dark Reign series, fantastic RTSes.
-Worked on Battlezone 2, the much acclaimed RTS / Sim hybrid.
-Worked on Sid Meier's Alpha Centauri.
-Worked on MechWarrior 2!
David O'Preska (Environment Artist) has:
- Worked on Star Trek Online, Champions Online & Neverwinter Nights Online!
- Worked on Dungeon Runners, a satirical fantasy MMORPG!
- Worked on content for Guild Wars: Eye of the North.
- Worked on Richard Garriott's Tabula Rasa.
- Makes some in CryENGINE!
Patrick Thomas (Modeller) has:
-Worked on World of Warcraft as Movie Crew.
-Worked on Warcraft 3, Diablo 2, StarCraft: Brood War as an animator.
-Worked on DOOM 3.
-Worked on Aero the Acro-Bat 2, the platformer with fantastic art.
-Worked on Halo Wars and Age of Empires 3: The WarChiefs!
-Made Baal for Diablo 2: Lord of Destruction!
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